A Walk in the Woods, or: Shindig and the Experiment of Human-Scale Development

Hello, friends!

Golly, it's been a while, hasn't it? We're not ashamed to admit that with the pandemic, consultancy work, and the winding path of production through setbacks, we fell into that classic indie dev trap: working so hard on All The Things that we simply didn't have time to sort out the blog, too. But here we are, and with big thoughts to spill all over the place, as usual.

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